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Modding Appendix

Background

While the modding example pages (e.g. Blindfold Assist, Checkpoint Randomzier) give you a deep-dive into specific mods that have been built, you might just want to quickly find examples of how to approach various mods to OpenGOAL - if so, this page is for you!

Not sure where to look? Each section has tags to help find what you're looking for - try using ctrl+F!


Pause Menu (progress)

Tags: progress, pause, start, setting, carousel, menu, option, on, off, slider, triangle, back

Jak 1

Jak 2


Manipulating Game State

Tags: game-info, task, cell, collected, give, take, checkpoint, time of day, weather, gameplay, speed, complete, counts

Jak 1

  • Marking tasks complete (e.g. cell collected)
  • Changing collected cell/orb/fly counts
  • Changing the current checkpoint (without warping)
  • Changing time of day/weather

Jak 2

  • Changing gameplay speed

Manipulating Jak (target)

Tags: jak, target, player, jump, color, size, scale, movement, boosted, rolljump, death, flutflut, racer, zoomer, jetboard, board, daxter

Jak 1

Jak 2

  • Putting target into Jetboard/Daxter/Titan Suit/Zoomer mode
  • Hiding Jak's model (e.g. Daxter-only on Jetboard)
  • Changing Jetboard properties (speed, jump, etc)

Manipulating Camera

Tags: camera, view, perspective, cutscene, animation

Jak 1

Jak 2

  • Changing/resetting camera mode (different than Jak 1!)

Manipulating Collectables

Tags: collectable, spawn, birth, eco, power cell, fuel-cell, buzzer, scout fly, money, skill, precursor orb, health, crate, box, gem, skull gem, pickup

Jak 1

Jak 2

  • Adding a new pickup-type (Light Eco)

Controller Inputs

Tags: controller, hardware, keyboard, mouse, input, pad, dualshock, vibration, pressed, held

Jak 1

Jak 2


Level Customization

Tags: custom, level, checkpoint, override, blender, actor, entity

Jak 1

Jak 2


Misc

Tags: text, display, random, rng

Jak 1

Jak 2


Debug Menu Tips

Tags: debug, default, menu, r3, actor, marks, target, camera, dev, alt

Jak 1

Jak 2